AI Insights · Timothy · October 2021
Top 5 Horse Games in Oceania Q3 2021
Discover how the top 5 horse games performed on a unified platform in Oceania during Q3 2021, with insights on weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 horse games in Oceania showed varied performance metrics in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive overview of their market presence.
Rival Stars Horse Racing from PikPok saw a significant rise in weekly revenue, peaking at around $14.3K in early September. Weekly downloads fluctuated, reaching a high of approximately 3K in the same period. Active users also increased, peaking at about 6.5K mid-September before settling at 5.3K by the end of the quarter.
Horse Riding Tales: Wild World developed by AppForge Inc. experienced a decline in weekly revenue, starting from $8.4K at the end of June and dropping to $4.5K by the end of September. Downloads saw a downward trend, with numbers falling from 1.7K to just over 1K. Active users decreased slightly from around 9.1K to 7.8K over the quarter.
Star Stable Online: Horse Game by Star Stable Entertainment AB showed a mixed performance. Weekly revenue peaked at $3.8K in mid-July but dropped to $1.7K by the end of September. Downloads were relatively stable, with a peak of approximately 1.7K in the last week of September. Active users showed a consistent increase, reaching a peak of 9K by the end of the quarter.
Horse Haven World Adventures from Ubisoft had a generally declining trend in weekly revenue, starting at $2.9K in late June and falling to $782 by the end of September. Downloads fluctuated but remained low, peaking at 561 in early July. Active users saw minor variations, peaking at around 2.2K in early July and ending the quarter at a similar level.
Howrse, also by Ubisoft, maintained relatively stable performance metrics. Weekly revenue started at $436 and peaked at $819 in early September before settling at $407. Downloads remained consistent, averaging around 300 per week, while active users saw slight growth, ending the quarter at 1.2K.
For more detailed insights and trends, visit Sensor Tower.